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Peter Sauers Phones & Addresses

  • 2413 26Th St, Boca Raton, FL 33431 (561) 672-1811 (561) 672-1812
  • 2399 38Th St, Boca Raton, FL 33431
  • Wellington, FL
  • 531 Warren Rd, San Mateo, CA 94402 (650) 342-2458
  • 6005 142Nd St, Redmond, WA 98052 (425) 556-5922
  • Sunland, CA
  • Sierra Madre, CA
  • Seattle, WA
  • Tujunga, CA

Work

Company: Houghton mifflin harcourt Position: Regional director, digital solutions

Skills

Digital Media • Management • Marketing • Program Management • Video • Project Management • Strategic Planning • Video Games • Film • Leadership • Budgets • Flash • Instructional Design • E Learning • Content Development • Animation • Content Management • Strategy • Start Ups • Strategic Partnerships • Non Profits • Editing • Content Strategy • Social Media • Nonprofits • Instructional Technology • E Commerce • Educational Technology • Photography • Negotiation • Training • Publishing • User Experience • Social Networking • Blended Learning

Industries

Marketing And Advertising

Resumes

Resumes

Peter Sauers Photo 1

Peter Sauers

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Location:
Boca Raton, FL
Industry:
Marketing And Advertising
Work:
Houghton Mifflin Harcourt
Regional Director, Digital Solutions
Skills:
Digital Media
Management
Marketing
Program Management
Video
Project Management
Strategic Planning
Video Games
Film
Leadership
Budgets
Flash
Instructional Design
E Learning
Content Development
Animation
Content Management
Strategy
Start Ups
Strategic Partnerships
Non Profits
Editing
Content Strategy
Social Media
Nonprofits
Instructional Technology
E Commerce
Educational Technology
Photography
Negotiation
Training
Publishing
User Experience
Social Networking
Blended Learning

Business Records

Name / Title
Company / Classification
Phones & Addresses
Peter Sauers
Director
First Church of Christ, Scientist, Boca Raton, Florida, Inc
566 W Palmetto Park Rd, Boca Raton, FL 33432

Publications

Us Patents

Method And System For Dynamically Leveling Game Play In Electronic Gaming Environments

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US Patent:
8105153, Jan 31, 2012
Filed:
Dec 12, 2007
Appl. No.:
11/955205
Inventors:
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
C. Rowland Hanson - Redmond WA, US
David Cantu - Woodinville WA, US
Assignee:
Dugac Remote Systems, LLC - Wilmington DE
International Classification:
A63F 9/24
A63F 13/00
US Classification:
463 23, 463 29
Abstract:
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.

Method And System For Dynamically Leveling Game Play In Electronic Gaming Environments

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US Patent:
8529335, Sep 10, 2013
Filed:
Dec 21, 2011
Appl. No.:
13/333945
Inventors:
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
C. Rowland Hanson - Redmond WA, US
David Cantu - Woodinville WA, US
Assignee:
Dugac Remote Systems, LLC - Wilmington DE
International Classification:
A63F 9/24
A63F 13/00
US Classification:
463 23, 463 29, 463 43
Abstract:
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.

Method And System For Dynamically Leveling Game Play In Electronic Gaming Environments

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US Patent:
20050113164, May 26, 2005
Filed:
Jul 12, 2004
Appl. No.:
10/889985
Inventors:
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
C. Hanson - Redmond WA, US
David Cantu - Woodinville WA, US
Assignee:
The EduGaming Corporation - Palo Alto CA
International Classification:
G06F019/00
US Classification:
463023000
Abstract:
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.

Dvd Game Remote Controller

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US Patent:
20050227764, Oct 13, 2005
Filed:
Nov 12, 2004
Appl. No.:
10/987199
Inventors:
David Cantu - Kirkland WA, US
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
Assignee:
The EduGaming Corporation - Palo Alto CA
International Classification:
A63F013/00
US Classification:
463037000
Abstract:
Methods and systems for enhancing a DVD-based game using a remote controller are provided. Example embodiments provide a DVD game remote controller “DGRC,” which provides input to DVD-based games, access to additional game functions and special features such as game hints, enhanced timing and scoring functions, die roll simulation, and support for buzz-in remotes. The buzz-in remotes provide automated support for turns in which multiple participants can respond to challenges. In one embodiment, the DGRC provides a transmitter, an integrated display screen, game-related selection buttons, navigation buttons, a roll button, a timer button, a score button, and a media slot. The DGRC also provides buzz-in remotes and a receiver for receiving signals therefrom.

Dvd Game Architecture

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US Patent:
20060089193, Apr 27, 2006
Filed:
Jun 6, 2005
Appl. No.:
11/147407
Inventors:
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
J. Banks - Ottawa, CA
Alexander Smith - Ottawa, CA
Assignee:
The EduGaming Corporation - Palo Alto CA
International Classification:
A63F 9/24
US Classification:
463023000
Abstract:
Methods and systems for creating, managing, and operating electronic games are provided. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play, automatic skill level adjustment, and an electronic game board. In one embodiment, the DGE comprises DVD game logic with scoring management, game and participant state information, video and audio game content, and an electronic game board. These components provide functionality that can be incorporated into a DVD game that presents challenges for entertainment, education, training, or testing purposes. The DVD games produced thereby can automatically provide challenges based upon participants' skill levels and automatically detect the correctness or incorrectness of a response in order to maintain an electronic game board.

Dvd Game Architecture

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US Patent:
20080261673, Oct 23, 2008
Filed:
Dec 27, 2007
Appl. No.:
12/006084
Inventors:
Kurt Buecheler - Palo Alto CA, US
Peter Sauers - San Mateo CA, US
J. Derrick Banks - Ottawa, CA
Alexander G.M. Smith - Ottawa, CA
International Classification:
A63F 9/24
A63F 13/00
US Classification:
463 9, 463 43, 463 23, 463 32, 463 35
Abstract:
Methods and systems for creating, managing, and operating electronic games are provided. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play, automatic skill level adjustment, and an electronic game board. In one embodiment, the DGE comprises DVD game logic with scoring management, game and participant state information, video and audio game content, and an electronic game board. These components provide functionality that can be incorporated into a DVD game that presents challenges for entertainment, education, training, or testing purposes. The DVD games produced thereby can automatically provide challenges based upon participants' skill levels and automatically detect the correctness or incorrectness of a response in order to maintain an electronic game board.
Peter Davis Sauers from Boca Raton, FL, age ~67 Get Report